The Jet Star Board




The Jet Star was an easy ride to operate. Just for fun, I've described how the board's controls operate.

Ever go to an amusment park and ride a roller coaster, look at the ride operator's control board and wonder what all those cool looking lights, switches and buttons do? I'm sure today most of the rides have modern computers that run the ride, but the Jet Star was 60's technology - all relays!

We always had a rivalry going with the Boardwalk's masterpiece, the Giant Dipper . We could brag that we had 6 brake blocks (5 cars on the track at once) while the "Dipper" could only have two! (we always really knew we couldn't match up to the "Dipper" though)

The "board" was seperated in to two sections:

When cars stopped on the track, it was a major event.


Here is a description of each control/indicator:

Lower Board

The lower part of the board was most often used.

Upper Board

The upper board was mostly used when the ride was being prepared for operation in the morning, or when cars had stopped on the tracks.

  • Button/Indicators A-F
    The Block Clear buttons and Block Occupied indicators for blocks A-F.
    The Jet Star had a braking system that would not allow the cars on the track to hit each other. This allowed multiple cars on the track at one time. A car moved up the lift and down through the ride. As the car moved over the track it rolled over magnetic sensors that would cause a "block" to be occupied (see the track diagram above). While the car was on the piece of track defined by this block, if a following car were to run faster and try to move into the leading car's block, a track brake would automatically stop the following car. If there were any cars behind the stopped car, they would also be stopped by the track brakes.
    The lower row of lights indicated occupied blocks - cars on the track. The light would move to the right side of the board as the cars moved down the track, and eventually disappear when the car moved off of the moving brake.
    The top row of lights are buttons/lights that indicated that the brake was "clear" or in the down position and would let a car pass. If a brake were to raise, the light would go off. In the picture above, you can see that all the brakes are in the "clear" (released) condition. These lights are also pushbuttons, and are pushed to lower (release) the brakes manually. This was done when the ride was opened in the morning, after the "mushroom" was pushed or to release a stopped car.
  • BUTTON M
    The Moving Brake Start button/indicator.
    This pushbutton started the Moving Brake. This looked like a big tank tread and had many brake pads on it. Cars would come into the station at high speed and the skid on the bottom of the car would contact the moving brake. The car would then slow to a stop on the moving brake and the brake would move the car slowly into the station.
  • BUTTON R
    The Reset Brakes keyswitch.
    Used to release the brakes manually after the emergency stop button was pressed or when the braking system had stopped cars on the track. The operator would put a key in the switch and turn it, then the operator could release the brakes manually by pressing the "block clear" buttons in reverse sequential order. When the key was turned back to the normal position, all the brakes would raise and the clear indicators would go out.