Armed
Forces Information
Overview /
Ranks / Structure / Awards and Medals
[Goals] [Enlistment] [Divisions] [Rank
Listings]
[Requirements] [Documentation] [Conduct
Code] [Awards
and Medals]
[The GSS] [The Paladins]
Goals |
The Knights of Glory and Beer are dedicated to fighting injustice, defending the virtuous, and eliminating the menace posed by the murderers that run free across Britannias soil. For these purposes, KGB maintains a standing army, the KGBAF, at all times. The KGBAF regularly patrols the land looking for and eliminating murders and looters. In addition, the KGBAF protects the KGB Constitution and enforces the will of the KGB High Council.
Enlistment |
All members of KGB are encouraged to enlist in the military. To qualify for enlistment, an applicant must be of neutral or higher alignment and meet the minimum qualifications to become a Page. Applicants may either apply to a division General or contact the KGB Warlord for division and unit placement.
Divisions |
The KGB Armed Forces is currently divided into divisions. Each division is commanded by an officer with a rank of at least General and one Knight Captian. A division can also be comprised of as many Knight Commanders as it needs. Division designations are primarily for record keeping, tracking and organizational purposes. Mixed division missions on temporary missions are not only acceptable they are encouraged and expected.
Rank Listings |
GuildMaster (Commander in Chief)
(Range of Unit Ranks)
GuildMaster
The KGB Constitution states that the Guild Master is Commander in Chief of all KGB military forces. The Guild Master is ultimately responsible for the performance and actions of all military units. The Guild Master is authorized to use military force to respond to emergencies and to carry out the will of the KGB High Council.
Responsibilities
The Guild Master is responsible for exercising his emergency powers when necessary and keeping the Warlord informed of the changing military state.
Warlord to
The position of Warlord was created by the GuildMaster to restructure, refocus and then run the KGB Military. Reporting to the Guild Master, The Warlord is responsible for all ongoing military actions and is the top of the military chain of command.
Responsibilities
The Warlord is directly responsible for the performance and actions of all military divisions.The Warlord may assign promotions and demotions (including general with the consensus of the Guild Master) and may restructure divisions. The Warlord will plan and organize all major military actions and is charged with making the KGB military the best they can be. He is also responsible for making sure the military carries out the will of the Guild Master and High Council.
Requirements
Proven warrior and tactician
Appointed by the Guild Master with the approval of the High Council.
Limitations
Warlord is a solitary position.
Knight General to
Reporting to the Warlord, Generals are the site commanders of their Divisions.
Responsibilities
They are ultimately responsible for the tactics and discipline of their group. They will design and implement strategies for their division. A General is responsible for reviewing and/or requesting promotions or awards for soldiers in his division. Members of the division are bound by honor to follow the orders assigned to them by their General.
Requirements
The candidate must have proven himself to be an excellent warrior and tactician. The KGB Warlord with the agreement of the Guild Master appoints Generals.
Limitations
One General per active division in the KGB military.
Field General
Reporting to the Warlord, Field General's only concern is leading on site in times of war.
Responsibilities
The Field General is the Champion of the command staff. They have shown countless times that they understand the art of war and how to lead others to victory. They have one concern only: Winning battles. A Field General will take charge of a mission or battle only if there are no other Generals who wish command. They are above all Knight Captains and Commanders. These men and women have earned the respect as a killing machine among their comrades and now take that knowledge to use in commanding others to do the same.
Requirements
The candidate must have proven himself to be one of the best warriors and tacticians KGB has to offer. The KGB Warlord with the agreement of the Guild Master appoints Field Generals.
Limitations
The Field General does not command a division.
Knight Captain
The Knight Captain is the best of the best in the commanding department. A Knight Captain helps the General lead and train his troops to get results. The Knight Captain is usually the next one in line to be General and therefore is acting General in the Generals absence. The Knight Captain is the Generals right hand man, and as such is above all Knight Commanders in his division and is expected to work closely with the General to carry out his will.
Responsibilities
A Knight Captain is responsible for reviewing, maintaining and improving the status of the troops in his division. He is required to undertake whatever training is necessary for his troops. The Knight Captian submits a weekly report of his divisions progress (kills, deaths, etc.) to the divisions general and Warlord. Members of their division are bound by honor to follow the orders assigned to them by their Knight Captain.
Requirements
Must be powerful warriors with vast battle experience
Well versed in battle tactics
Appointed by Division General and KGB Warlord
Limitations
One Knight Captain per active division in the KGB Military.
The Knight Commander is an excellent warrior who leads a unit in both word and deed. A Knight Commander leads with a weapon in his hand and is frequently found shouting orders on the front lines.
Responsibilities
A Knight Commander is responsible for carrying out the orders of his General and Knight Captain. He is responsible to lead his or her men onto the field of battle. Members of their unit are bound by honor to follow the orders assigned to them by their Knight Commander. There can be as many Knight Commanders as needed by the division General under the approval of the Warlord.
Requirements
Must be powerful warriors with vast battle experience
Well versed in battle tactics
Appointed by Division General and KGB Warlord
Limitations
Champion
The pinnacle of Knighthood. The Champion is the embodiment of valor. This fearsome combat machine has mastered the art of war.
Responsibilities
One who has risen to the title of champion must not rest on their laurels. They must continue to take the fight into the heart of enemy territory.
Requirements
Attained rank of Supreme Knight
A total of one hundred twenty (120) kills
Limitations
None
Supreme Knight
Raw power embodied. The Supreme Knight is a fearsome combat machine. A Supreme Knight has mastered the art of war and foes fear his presence on the battlefield.
Requirements
Attained the rank of High Knight
A total of eighty (80) kills
Grandmaster in four (4) combat skills
A Magery of 80
Limitations
None
High Knight
The High Knight has demonstrated proficiency in combat far beyond that of a Master and has attained excellence beyond a single weapon.
Requirements
Attained the rank of Master Knight
Grandmaster in three (3) combat skills
A total of sixty (60) kills
Limitations
None
Master Knight
Having proven themselves in combat, Knights may take on the title of Master Knight. The Master Knight is well experienced in the art of war. Having finished honing their primary weapon skills, Master Knights often begin to diversify learning the use of other weapons.
Requirements
Attained the rank of Knight
Grand Master in two (2) combat skills
A total of fourty (40) kills
Limitations
None
Knight
The Knight represents the embodiment of the ideals of The KGB. They have demonstrated both Honor and Valor while pursuing the evil which stalks the Pacific Shard. A Knight has become more than a warrior and has demonstrated the art of virtuous living.
Requirements
Must have obtained Apprentice Knight Rank
Grandmaster in one (1) combat skill
Must have Magery of 75
Must have a strength of 75
Must have attained title of Honorable
Total of ten (10) kills
Limitations
None
Apprentice Knight
The Apprentice Knight has honed his skills and is capable of assisting in the field of battle beyond merely healing.
Requirements
Must have obtained Squire Rank
Master (skill 93+) in three (3) combat skills
Total of five (5) kills
Limitations
None
Squire
A Squire is a promising candidate who has advanced his skills beyond the state of Page. Squires are frequently found at combat sites taking an active role in combat or providing support functions such as healing.
Requirements
Must have obtained the title of Page.
Master (skill 93+) in two (2) combat skills
Magery of 60
Total of two (2) kills
Limitations
None
Page
Admission into the military earns you the title of Page. Pages spend most of their time raising skills and becoming familiar with KGB tactics. Players are expected to quickly advance from Page to Squire. Failure to advance should be taken as a warning sign.
Responsibilities
Pages are expected to advance to the rank of Squire as quickly as possible increasing whatever skills are necessary.
Requirements
Master (skill 93+) in one (1) combat skill
Magery of 50 (capable of recall reliably)
Neutral or better notoriety
Limitations
There is no limit to the number of novices permitted in the KGB military at any one time. However, common sense dictates to keep this number reasonable low so as not to dilute the ranks with untrained soldiers nor overwhelm all our experienced soldiers with training duties.
Requirements |
Combat skills are defined as Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Parrying, Tactics, and Resisting Magic. (Will include Anatomy and Evaluating Intelligence after patch)
Combat Support Skills are defined as Animal Taming, Forensic Evaluation, Healing, Poisoning, Tracking and Spirit Speak.
A Kill is defined as the contribution to the damage related conditions of a battle. Specifically, lowering the enemy health by weapon or spell, or increasing the health of members and allies. KGB recognizes that by healing, curing, blessing, and protecting other warriors, a valid contribution is made to the outcome of any battle. Kills occur only during battle. A Kill is best documented by a screen shot of the corpse. Secondary proof can come from screen shots combined with testimony from witnesses. A kill can be taken from any person KGB is currently at war with or anyone who enacts aggression against you or your comrades.
Documentation |
Kill shots are to be documented using a screen shot program and given to your General ONLY when you are requesting a change in rank. You are to keep track of your own kill shots until such time. Screen shots can also be given to the KGB Warlord to request the Order of the KGB Award.
Member of Armed Forces Conduct Code
Awards and Medals
The KGB High Council Medal of Honor
This Medal is the KGB's highest honor. It is bestowed on an individual by proposition and vote by the KGB High Council. Recipients of the Medal are certainly among the elite of Britannia. A Candidate must show amazing, almost impossible skill, ability and bravery in a COMBAT situation. Only in the rarest of occasions does the Council consider this award. Recipients of this medal may wear gold gloves as part of their uniform.
The KGB High Council Medal Of Valor
This Medal is the KGB's second highest honor. It is bestowed on an individual by proposition and vote by the KGB High Council. This Medal is a way for the council to award a soldier for showing the ultimate bravery in a COMBAT situation. It is almost a requirement that the recipient die and sacrifice his notoriety to receive this ultimate badge of courage. Only in the rarest of occasions does the Council consider this award. Recipients of this medal may wear black gloves as part of their uniform.
The KGB Silver Star
The Medal is the Military's highest honor. It is bestowed on an individual by the CIC in conjunction with the commanding General. It is a way for the Military to recognize a soldiers uncommon valor and effectiveness in a COMBAT situation.
Golden Order of the KGB Award
To join the ranks of the Golden Order of the KGB, a soldier must present 100 documented kills (Screen Shot Required) of criminals that have been determined enemies of the KGB. You are not limited to one award. You may receive 1 per 100 documented kills.
Order of the KGB Award
To join the ranks of the Order of the KGB, a soldier must present 10 documented kills (Screen Shot Required) of criminals that have been determined enemies of the KGB. You are not limited to one award. You may receive 1 per 10 documented kills.
The KGB GuildMasters Golden Cross
This Medal is bestowed on an individual by the GuildMaster himself. It is a way for the top ranking officer to recognize individuals for exemplary service to him and to the Guild.
The KGB Prime Ministers Golden Cross
This Medal is bestowed on an individual by the Prime Minister. It is a way for him to recognize individuals for exemplary service to him and to the Guild.
The KGB Distinguished Service Cross
The Medal is a great honor to receive. It is bestowed on an individual by the CIC in conjunction with the commanding General. Soldiers that are especially innovative and stand out in their units are candidates to receive this award. It is awarded when a Service award just is not enough.
Quarterly Service Medal
Members will receive the award for every three months of service to the guild. You must apply for this award to receive it. If you have served the KGB for three months or more, contact the GuildMaster.
The KGB Service Medal
Soldiers that perform service over and above the call of duty in both COMBAT and NON-COMBAT situations. The Medal is a honor to receive. It is bestowed on an individual by the CIC in conjunction with the commanding General.
The KGB High Council Guild Service Medal
This Medal is the KGB's highest non-military honor. It is bestowed on an individual by proposition and vote by the KGB High Council. This is a way for the KGB High Council to recognized the contributions and services other than military. This award may be presented to individuals outside of the KGB or to an entire guild.
The KGB GSS
Guild Secret Service Division
A new special division was created by the GuildMaster JetStar. The KGB Guild Secret Service Division. This special division of the KGB armed forces will specialize in protection of KGB Executive officers, covert operations and the gathering of defense intelligence information. The GSS will not carry standard military ranks and will report directly to the GuildMaster. Its leader will carry the title of Minister. All KGB GSS operations are considered Classified
KGB Guild Secret Service Division directed by GSS Minister Colin
GSS Captain
This is the highest rank in the GSS. Captains will be responsible
for running GSS operations and reporting results to the Minister
(GSSM). Captains will administrate all levels of GSS agents and
provide direct administrative support to the GSSM. Captains must
be full time GSS officers (Members of the Armed Forces or other
divisions cannot advance beyond Senior Agent). GSS Captains have
a license to kill anyone without question as long as it fits into
their mission. At this high level of GSS rank, GSS Captains are
free to persue matter of Guild security as they see fit. GSS
Captains only take orders directly from the KGB GSSM or under
special circumstances from the GuildMaster himself.
GSS Commander
This is the second highest rank in the GSS. It represents the
ultimate in non-administrative ranbk in the Guild Secret Service.
GSS Commanders will have the freedom to persue subjects that they
feel are important to Guild Security. They also carry an
unrestricted license to kill anyone that interfears with their
mission of protecting Guild Security. Commanders have the
authority to take action, the trust to take chances, and the
backup of the entire Guild. Commanders will be our most effective
agents. Commanders must be full time GSS officers (Members of the
Armed Forces or other divisions cannot advance beyond Senior
Agent).
GSS Lieutenant
This ranks seperates experienced agents from GSS Officers.
Lieutenants must be full time GSS officers (Members of the Armed
Forces or other divisions cannot advance beyond Senior Agent).
GSS Officers have made covert operations and intelligence
gathering their primary focus in their decision to become a GSS
Officer. GSS Officers must not be a member of any other KGB
Organization or Division. During the most delicate of GSS
operations, only GSS officers will be choosen to take part. All
GSS operations are not to be discussed with any non-GSS Member
unless instructed by the GSS Minister or KGB GuildMaster. By
dedicating your career to the GSS you will be a part of the Guild
Security inner sanctum, helping the GuildMaster and KGB
government make educated decisions about the future of the Guild.
GSS Senior Agent
This rank represents a KGB Guild Member that takes part in KGB
GSS operations on a regular basis and is experienced in the arts
of intelligence gathering and covert operations. Senior GSS
Agents may also me involved in other divisions and may hold other
offices within the Guild. This is the highest rank a GSS member
may receive without becomming full time GSS. While taking part in
GSS opertations SA's report to GSS officers. You must complete
several missions and have the respect of the GSS officers before
you can reach the rank of SA.
GSS Agent
This rank represents a license to take part in KGB GSS covert and
intelligence gathering opporations. You can become a GSS agent by
contacting the GSSM and requesting a position. If intelligence
gathering and the "spy" thing are your interest, then
the KGB GSS is for you!
The Paladins of Glory and Beer
Paladins do not
fall under Military rule for they are the spiritual branch of the
KGB. Our Paladin brothers report directly to the GuildMaster and
focus on one thing and one thing only, the art of War. Leaving
their ranks and titles behind, they have sworn their lives to the
art of combat. Creating a new order in the KGB, these men have
been chosen to follow the path of the Paladin. They will not be
distracted with Guild Politics. Combat is their religion, and new
techniques and fighting evil will be their focus.
Out of respect for this new order, it is forbidden to request to
join. If you are to be a Paladin, you will be approached. Only
the Paladins know when the time is right for you to become one.
One should always show respect toward these deciples of war, as
they represent combat in its purest form.
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