The following documents define and
enforce KGB Law.
Originally created in 1997,
these documents have been changed by the citizenship and leaders over the years
to accommodate the many changes required to maintain our mission in ever
changing worlds and situations. Below you will find the most current version
that was written by the KGB High King and approved and amended by the KGB Senate
and the Members and Citizens of the Knights of Glory and Beer:
Document Links
Document 1
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The KGB Bill of Rights an Conduct
Document 2
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The KGB Articles of Confederation
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The KGB MULTI GAME FACTION SYSTEM
Document 3
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The KGB Constitution
Updated April 2nd,
2015 by
Under review by the KGB Senate
The KGB Bill of Rights and Conduct
This document represents the rules
and ideals of the KGB nation. As a citizen of KGB you will be held to uphold the
commandments and Oath. The Judicial branch of KGB is responsible to enforce
these rules. Citizens of KGB can use a anonymous form to make the KGB Supreme
Court aware of any violation. Only KGB citizens may file against an individual
regarding violations of the KGB code.
Oath of KGB
The Knights of
Glory and Beer
As a Citizen of the KGB Nation, my
personal integrity is irreproachable. I will never degrade myself by the lying
to, cheating of, stealing from, or harming my fellow Citizens or declared
Allies. I hold myself personally and unequivocally responsible to ensure the
preservation of the honor of the Citizenship and good name of the KGB at all
times. I will, to the best of my power, uphold and defend the KGB Constitution
while preventing all offences against the persons and properties of the KGB
Nation.
General Orders of KGB
General Order 1:
"Thou shalt uphold and abide by the ideals our Nation was built upon"
KGB Citizens have been striving to present
themselves as honorable, respectable, and chivalrous since 1997. In the
beginning, we came together to combat those whose existence was based on ruining
the gaming experience for others. Over time we have evolved, but a basic idea
and code remains. Respect both your fellow Citizens, Friends, and Foes alike
whenever possible. Problems will occur and tempers will
flare. Help solve the problems with calm discussion and be respectful to others
if possible. Some of our foes may not deserve this respect, but do your best to
offer it. Always try to respect these ideals and the many members who came
before you. Always consider your nations reputation that we all have worked hard
to maintain since 1997. It was this bond that brought us all together and keeps
us strong.
The following
policy will be enforced by the KGB Federal Faction and Supreme Court in
accordance with Article 4, Section 1, of the KGB Constitution:
KGB citizens will treat each other with honor and respect and never take part in
Personal Harassment. What is harassment? It is repeated, intrusive or unwanted
acts, words or gestures that are intended to adversely affect the safety,
security or privacy of another, regardless of the relationship between the actor
and the intended target. Harassment is further defined as "engag(ing) in
intentional conduct which the actor [harasser] knows or has reason to know would
cause the victim, under the circumstances, to feel frightened, threatened,
oppressed, persecuted, or intimidated; and causes this reaction on the part of
the victim.
Humor and joking are ok, and you should be sure to let someone know if you
are not comfortable. It is no longer considered joking if you are made to feel
frightened, threatened, oppressed, persecuted, or intimidated. Make sure you
always respect your fellow citizens.
If you feel you have been the victim of harassment, first send a private message
to the actor and let them know you were offended. If the behavior continues,
file a KGB Supreme Court Conduct report and allow the system to protect you.
Retaliation for submitting a Conduct Report will never be tolerated, and may
result in dismissal from KGB.
General Order 2: "Thou shalt swear
faith to no other nation but KGB”
OFFICIAL FACTION (CLOSED)
In game worlds / servers classified as an OFFICIAL FACTION, you are
exclusively a Citizen of the KGB. You must put the goals of the KGB ahead of
your own, and put your loyalty to
KGB above all else. As a KGB citizen, you must not be a member of any other
organization. You will be asked to terminate your citizenship in KGB if
you are not willing to comply with the order
If you have at least one KGB tagged character in a region, you may have other, alternate characters in that same region who are not KGB tagged, but they may not be associated with any other organization in that region. However, all characters, tagged or untagged, must adhere to the KGB rules and ideals. ALL GENERAL ORDERS APPLY.
OPEN FACTION
In worlds where the KGB
does not have an OFFICIAL FACTION presence, your affiliation with other organizations must remain
anonymous and not be in conflict with KGB (for instance, you are a member of the
XXX organization in a game called Kill Everyone Online, and the KGB is a foe of
XXX in another world). If KGB leadership determines there is a conflict of
interest, then you would be asked to either leave the other organization, or
renounce your KGB citizenship.
In worlds that KGB has or had an OFFICIAL FACTION or had a presence, the (GM10) High King
/ High Queen or (GM5) King / Queen may declare a
OFFICIAL FACTION
to be OPEN. This releases KGB citizens from the normal requirements of General
Order 2 in that game / server, even though there is a KGB presence in that
territory. This means that a KGB citizen may be a member of another guild in
that region that has been declared OPEN, subject to the following restrictions:
1) You may never intentionally attack or assist in any nonconsensual attack against any
citizen of KGB or KGB Organization at any time.
2) You may never use KGB resources (Web, Voice Communications, etc) against the KGB
or any KGB member at any time. Such actions will be considered treason and dealt
with per the KGB constitution.
3) KGB members that have affiliations with other organizations would be barred
from holding any leadership position within KGB and could advance only to the
rank of Knight. You must forfeit any leadership achieved at the time you
join another organization. At any time, you may decide to give up those
affiliations and become eligible for leadership and military advancement.
General Order 3: "I will obey the
lawful orders of those in leadership positions."
In a combat situation, the authority of the
senior KGB officer present is absolute. His or her lawful orders, in the absence
of the (GM10) High King / High Queen, carry the same full weight of command as if those orders were
issued by the (GM10) High King / High Queen, him or herselff. It is the right and privilege, however, of any
KGB citizen to contest any order given once combat operations are complete using
the proper chain of command. If confirmation is established that unlawful orders
have been given, the officer in command will be reprimanded in accordance with
the KGB Constitution.
General Order 4: "Never disclose information concerning
KGB internal matters or operations."
The enemies of the KGB constantly seek to exploit
information vital to KGB operations. Failure to safeguard KGB information can
endanger both you and your comrades on the battlefield. Lost information of
intelligence value has lost both battles and even wars. You must personally and
vigilantly do your utmost to SAFEGUARD KGB INFORMATION. YOU are responsible to
safeguard Information in all forms of communications.
The KGB
Articles of Confederation
THE FACTION SYSTEM
Section 1:
Overview
KGB is involved in many online game worlds. KGB
Citizenship entitles you to take part in any game world that KGB is involved in.
When KGB's involvement grows, the (GM10) High King / High Queen or (GM5) King / Queen may declare that game
world a "Faction". A faction will be assigned a leadership team. This leadership
rank applies to the assigned faction only. All citizens are invited to take part
in the faction and follow the leadership assigned.
Section 2:
Faction Types
Clause 1: KGB Faction leaders have have the
option to make their faction either a "KGB Faction State" or a "KGB Federal
Faction". KGB Federal Factions would use all federal processes and its members
would always be full KGB Citizens. KGB Faction States would use something called
the Faction Membership System. This essentially gives the Faction State
leadership virtual autonomy when it comes to processes, rules, and membership.
Clause 2: KGB FEDERAL FACTION
A Federal Faction is closely tied to the KGB Federal Government and follows
documented federal processes for things like membership. KGB Federal
Faction's use full KGB citizenship as a standard of membership in the said
faction. Details are listed in SECTION 3.
Clause 3: KGB FACTION STATE
Faction states are essentially autonomous States within the KGB system.
They manage their own members, rules, and processes. They are only
required to follow the guidelines of the KGB Constitution, Bill of Rights, and
Articles of Confederation. Faction State Members could opt to also apply
for full KGB Citizenship, thus adding all the rights and privileges of KGB
Citizenship. The details of this type of faction are listed below:
Clause 3A:
- FACTION STATE MEMBERSHIP -
The Faction leadership can use any method or process they
wish to manage membership within the Faction State. At the same time, a faction
could use the formal KGB membership process if they chose to, but this would not
be a requirement.
1) Faction Membership grants rights
in that specific faction only.
2) KGB Faction Members would wear the title "XXX KGB Member" where XXX is the
name of the game or faction. (KGB Citizens wear the title of "Knight")
3) KGB Faction Members are subject to Membership guidelines as defined in by the
autonomous Faction Leadership
4) Faction members could become full KGB citizens by following the Federal
Membership process to KGB proper, or just remain a member of the specific
faction. Full KGB Citizens would have all the rights and protections of the KGB
constitution, however, faction leadership could remove a KGB citizen from their
Faction State, thereby forcing the KGB citizen to abide by KGB General Order #1
and either leave the game server, or resign from KGB proper.
Clause 3B: - FACTION
STATE LEADERSHIP REQUIREMENTS
1) All Faction State Non-military Leaders (High Chancellor, Chancellors, and
Vice Chancellors) must be full KGB Citizens.
2) Faction State Military Leaders are not required to have full KGB Citizenship
below the rank of General. All Generals (G1-G5) must be full KGB Citizens.
Clause 3C: - KGB
CITIZENS IN A FACTION STATE -
1) Full KGB Citizens may join a KGB FACTION STATE if they meet the membership
guidelines as set by the Faction State Leadership.
2) Faction Leadership can remove a KGB citizen from their Faction State without
question, thereby forcing the KGB citizen to abide by KGB General Order #1 and
either leave the game server, or resign from KGB proper. A KGB Citizen
that is removed from any Faction State Membership would lose access to those
resources dedicated to the specific Faction State.
3) Faction State Leadership cannot affect a KGB Citizens citizenship status,
even if they are removed from a Faction State. They only retain
jurisdiction in they specific Faction State. Faction State
Leadership could in extreme cases lobby the KGB Federal Government to remove a
KGB Citizen via the KGB Federal Court system.
Clause 3D: - FACTION
RULES AND SERVICES
-
1) Faction States would only be required to follow the rules as stated in the
Articles of Confederation, specifically the leadership selection, 60 day review
(Which the voting is managed by the federal faction). All other aspects of the
faction would be up to the Faction Leadership.
2) Forums would be created on the Oracle with partitioned membership by the KGB
Federal Government. The Faction
leader would decide if they wanted the members of KGB proper to have access by
default or not.
3) Faction State High Chancellors would be granted Oracle Moderator Status so
they could administer their forums. A special SECURE forum would be
monitored by the Federal Government for adding access to Faction State Resources
4) All Faction State Executive Leadership (F5 - F2) would be given Administrator
access to KGB United Ventrilo.
5) Faction Members would be allowed full vent access, as well as access to all
services provided to that faction by the Federal Government.
6) Hall of fame recognition, as well as awards and ranks are only be available
to full KGB citizens.
Section 3:
FACTION LEADERSHIP POSITION AND STRUCTURE
Clause 1: The
rank of High Chancellor is essentially the Guildmaster of KGB in a specific
gaming world or game server. The High Chancellor once selected, would form his
own government and be responsible for the day to day operation of our presence
on his/her specific gaming world or server.
Clause 2: The ranks of Chancellor and Vice Chancellor are chosen by the High
Chancellor and serve the same term. These offices are second and third in
command and support the High Chancellor in the day to day operation of our
presence on his/her specific gaming world or server.
Clause 3: The G5 or commanding General(s) focus on military organization and tactics
without the burden of administrative duties. They report directly to the High Chancellor.
Clause 4: All Faction governments, both Federal and State report to the KGB Federal
Government and
ultimately to the KGB Constitution.
Clause 5: Faction authority applies to the specific assigned faction only.
Officers may visit and be involved in other factions, but do not carry cross
faction authority.
The following
represents the chain of command listing command ranks only:
FEDERAL GOVERNMENT
GM10 - High King/High Queen
- GM5 - King/Queen
- - GM4 - Prime Ministers
- - - GM3 - Chief of Staff
** The rank of Chief of Staff is not
defined in the Constitution. The Chief of Staff carries out day to day
operations in service to the federal government. They carry the authority of the
(GM10) High King / High Queen or (GM5) King / Queen but may only act in their service and not independently.
FEDERAL AND STATE FACTION LEADERSHIP STRUCTURE
- - - GM2/F5 - High Chancellor
- - - - F4 - Chancellors
- - - - - F3 - Vice Chancellors
- - - - - - F2 / G5 - 5 Star General
High
Chancellor (Faction Leader)
The High Chancellor is the
leader of a KGB Faction. This is essentially the GuildMaster of KGB's presence
in a specific gaming world or server. The High Chancellor reports to the
(GM10) High King / High Queen or
(GM5) King / Queen and the KGB Federal Faction.
Chancellors
The rank of Chancellor is the
second in command of the Faction and reports to the High Chancellor. There
can be multiple Chancellors in any faction based on the requirements of the High
Chancellor. The position of Chancellor is carries the powers of the High
Chancellor in his or her absence and is involved in decision making across the
board as well as filling in and assisting for Vice Chancellor's as needed.
Vice
Chancellors (Department Heads)
The rank of Vice Chancellor
carries specific duties and heads specific departments as needed and created by
the High Chancellor. Examples of this are:
- Vice Chancellor of State - Diplomacy.
- Vice Chancellor of CKGB - Resources and City / Asset management.
- Vice Chancellor of Training - Training new members.
- Vice Chancellor of Recruitment - Bringing new members into the guild.
The High Chancellor creates departments headed by Vice Chancellors as needed in each Faction and depending on the requirements each factions specific situation.
** Chancellors and Vice Chancellors ARE NOT MILITARY COMMANDERS. For details on the Faction Command Structure, see the KGB ARMED FORCES PAGE.
Section 4:
POWERS
Clause 1: The High Chancellor shall have the
following powers:
Clause 2: To fill all Vacancies that may happen within their faction
Clause 3: To remove a member or officer of KGB from their factions
stone/roster/TS/Vent immediately at any time.
**FEDERAL FACTION ONLY - In such a case, it should then go IMMEDIATELY to the Court and the Senate ,
and the faction leadership should be REQUIRED to submit an incident report to
Court/Senate/HK/Someone explaining why it was necessary, what charges they wish
to bring, etc. Faction States have their own system for law enforcement,
etc.
Clause 4: To establish special rules of Membership, and uniform rules of
engagement for their specific faction.
Clause 5: To declare War, grant Letters of Marquee and Reprisal, and make Rules
concerning Captures on Land and Water within their specific faction;
Clause 6: To make all Faction specific decisions in support of day to day
operation of KGB's presence in a specific world or server.
Section 5:
FACTION CREATION AND MAINTAINING OFFICE
Clause 1:The (GM10) High King / High Queen or
(GM5) King / Queen shall
appoint the High Chancellor of a newly formed faction
Clause 2: The appointed High Chancellor will have 7 days to appoint the other
key positions in his or her faction. A High Chancellor would need to appoint a
Chancellor and a Vice Chancellor, as well as a Commanding General(s). Failure
to complete this duty would result in the required resignation of the High
Chancellor and the process would begin again.
Clause 3: Every 60 days, the (GM10) High King / High Queen or (GM5) King / Queen, with the support of Federal
Officers, would hold a vote of confidence (1st of every other month). Citizens
involved in a specific faction would be required to vote for or against
confidence in the current Faction leadership. A Citizen should not vote
regarding factions they are NOT involved in. Majority rules. If the current High
Chancellor is approved by the membership, then they and their cabinet would
remain in office, if voted against, the (GM10) High King / High Queen or (GM5) King /
Queen would appoint a new
High Chancellor.
**FACTION STATE SPECIFIC - If a leader loses a vote of confidence in a
Faction State, then the FACTION STATE membership would vote on a replacement.
The KGB Federal Government does not have the jurisdiction to appoint or remove
any officer in a FACTION STATE outside of a loss of confidence vote.
Clause 4: **FEDERAL FACTION ONLY - Any full member of any faction may call for an election at anytime.
This is accomplished by making a petition that at least 50% of the active
membership of the said faction signs. At that time, the (GM10) High King / High
Queen or (GM5) King / Queen
would hold an election within 10 days of the submission of such a petition.
Clause 5: Elections will be administered by the Prime Ministers under the
supervision of the (GM10) High King / High Queen or (GM5) King / Queen, and Prime Ministers. Elections will
occur on the 1st of every other month.
Section 6:
HOLDING YOUR GOVERNMENT OFFICE OR MILITARY RANK
The key to this new government is being ACTIVE.
Your Nobility / Status title is permanent, but in order to hold a Military
Position or Government Office you MUST be ACTIVE. ACTIVE
means playing the game that the Faction you hold office in on a regular basis,
and completing all the tasks required by that office. You can only hold office
in ONE FACTION at a time. Your noble title stays with you where ever you
go, but to hold office in two factions would be counter productive. If you find
yourself losing interest in a game you hold office in, plan on resigning and
letting someone who is ACTIVE take over. All Factions DEPEND on
the involvement of their Officers, if you hold a position, stay committed or do
your Nation a favor and step aside. If you remain in office when you are
inactive, you will be asked to step down. REMEMBER YOU ALWAYS KEEP
YOUR NOBLE TITLE AND STATUS! Know the difference.
Article. I.
[Distribution of Powers]
Section 1.
Clause1: The powers of the government of the KGB are divided into
three distinct departments, the executive branch, the legislative branch, and
the judicial branch; and no person or collection of persons charged with the
exercise of powers properly belonging to one of these departments shall be
permitted to exercise any powers properly belonging to either of the others,
except as in this constitution expressly directed or permitted.
Article. II. [High King / High Queen, King /
Queen, Prime
Ministers / Executive Branch]
Section. 1 - Attaining and holding Office, Ascension, Appointment
Clause 1: The executive Power shall be vested in a High King/High
Queen. He shall hold his/her Office during the Term of life, and, together with
the King / Queen and Prime Ministers chosen for the same Term.
Clause 2: In Case of the death , resignation, or inability to discharge the
powers and duties of the (GM10) High King / High Queen, the (GM5) King / Queen
would immediately assume the office of High King / High Queen.
Clause 3: Upon ascension to the office of (GM10) High King / High Queen, the new
KGB leader must select a new (GM5) King / Queen candidate within 10 days.
Upon selection, a majority vote of the KGB Senate would be required to attain
the office of (GM5) KGB King / Queen.
Clause 4: In the case of the
Prime Ministers, the
(GM10) High King / High Queen or (GM5) King /
Queen would select another. The
(GM10) High King / High Queen can do this unilaterally or (GM5) King / Queen can
with a majority KGB Senate vote
Clause 3: Before the
(GM10) High King / High Queen or (GM5) King /
Queen enter on the Execution of his/her
Office, he shall take the following Oath or Affirmation:--"I do solemnly swear
(or affirm) that I will faithfully execute the position of
(GM10) High King / High Queen or (GM5) King /
Queenn
of the KGB, and will to the best of my Ability, preserve, protect and defend the
Constitution of the KGB."
Clause 4: A Prime Minister is second in command and his/her orders should not be
questioned. The power of a Prime Minister is equal to that of the High King/High
Queen in accordance with the duties assigned by the High King/High Queen. A
Prime Minister is authorized to carry out the duties of the High King/High Queen
in his/her absence.
Section. 2. - Position and Responsibility
Clause 1: The (GM10) High King/High Queen shall be Commander in Chief of
the Armed Forces and Guild Secret Service. The
(GM10) High King / High Queen and/or (GM5) King /
Queen and the (G5) Generals of each
faction are fully responsible for Armed Forces rank and awards.
Clause 2: The Prime Ministers will represent the Guild in enforcement of the
actions of the Supreme Court, and are considered the Chief enforcement officers
of the KGB code of laws
Section. 3 - Powers of the (GM10) High King /
High Queen
Clause 1: The (GM10) High King / High Queen shall have the following
powers:
Clause 2: To veto or override any execution of power or privilege by any rank or
office in KGB without review or question.
Clause 2: To fill all vacancies in the Supreme Court and/or
Senate at any time;
Clause 3: To expel a member or officer of KGB without question or review;
Clause 4: To establish uniform Rules of Membership, and uniform Laws of conduct;
Clause 5: To declare war, grant letters of
marquee and reprisal, and make rules
concerning captures on land and water;
Clause 6: To make all Laws which shall be necessary and proper for carrying into
Execution the foregoing Powers, and all other Powers vested by this Constitution
in the Government of the KGB, or in any Department or Officer thereof.
Section. 3 - Powers of the (GM5) King / Queen
Clause 1: The (GM5) King / Queen shall have the following
powers:
Clause 3: To expel a member or officer of KGB (excluding the
(GM10) High King / High Queen)
without question or review except by the (GM10) KGB High King
Clause 4: To establish uniform Rules of Membership, and uniform Laws of conduct;
Clause 5: To declare war, grant letters of marquee and reprisal, and make rules
concerning captures on land and water;
Clause 6: To propose all Laws which shall be necessary and proper for carrying into
execution the foregoing powers, and all other powers vested by this Constitution
in the Government of the KGB, or in any Department or Officer thereof.
Laws or changes proposed by the (GM5) King / Queen would require majority vote
from the KGB Senate, and would be subject to review and potential veto by the
(GM10) High King / High Queen.
Article. III. [The KGB Senate / Legislative
Branch]
Section 1.
Clause 1: All legislative Powers herein granted shall be vested
in a Senate of the Knights of Glory and Beer, which shall consist of prominent
members chosen by the
(GM10) High King / High Queen or (GM5) King /
Queen. The Chairman will coordinate the
Senate. Senate members may, during a Senate meeting, present proposals for
approval by the citizenship. These Proposals must be properly presented to the
Senate as a whole in writing on the appropriate forum and sent to the Chairman
in writing upon His/Her request. Any member, Senate Member, Prime Minister, or
(GM10) High King / High Queen or (GM5) King / Queen may issue a proposal for review by the Senate.
Clause 2: The KGB Senate Forum will be used for proposals and discussion.
Proposals will be presented, discussed, and then voted on by the Senate. The
Prime Minister and all Senators vote on presented proposals. If a proposal is
passed, it is recorded and moves to the (GM10) High King / High Queen or (GM5) King /
Queen for final approval.
If the (GM10) High King / High Queen approves it, it becomes Law, if the (GM10)
High King / High Queen veto's it, it is returned to the Senate for review. They may continue to
present it to the (GM10) High King / High Queen for approval after review and change.
There is no way to override the (GM10) High King / High Queen's veto.
Clause 3: The Senate Proposal to Law Procedure Summary and Protocol.
A) A Member contacts the Senate Member of his/her choice and shares an idea for
a proposal, or a Senate Member creates an idea himself that is worthy of a
Senate Proposal.
B) The Senate Member writes the idea in Proposal form.
C) The Senate Member posts the proposal on the Senate Message Board
As a root message in the Senate Message board, the Message is identified as a
proposal because the subject is in ALL CAPITAL LETTERS. Example "PROPOSAL: GIVE
THE High King/High Queen A MEDAL".
Discussion between Senate Members regarding the proposal will be done in the
form of Message Replies to the original message (The proposal itself).
Only the original Proposal Submitter may agree to amend the proposal. If another
Senate Member wishes to change a proposal and the Original Submitter does not
agree then it must be submitted as a new proposal.
The Chairman of the Senate will monitor the page to see when a Submitted
Proposal is 10 days old. The voting process will consist of a Poll will be
created in the forum and set to expire in 10 days.
D) The outcome of the vote on the proposal will be posted on the message board.
It will be added to the Constitution or eventually deleted.
Section. 2.
Clause 1: The Senate shall be composed of Members chosen by the
(GM10) High King / High Queen or (GM5) King /
Queen. The (GM10)High King/High Queen will appoint the Chairman of the Senate as
needed.
Clause 2: A Senate Members term is six months to life as to be determined by
Executive decree, the
(GM10) High King / High Queen or (GM5) King /
Queen
may remove any Senator at any time
during his/her tenure and review his or her performance.
Section. 3.
Clause 1: The Senate shall be the judge of the elections, returns
and qualifications of its own members, and a majority shall constitute a quorum
to do business. A smaller number may adjourn from day to day, and may be
authorized to compel the attendance of absent members, in such manner, and under
such penalties as the Senate may provide.
Clause 2: The Senate may determine the rules of its proceedings, punish its
members for disorderly behavior, and, with the concurrence with the
(GM10) High King / High Queen and/or (GM5) King /
Queen and Prime Ministers, expel a member from the Senate.
Section. 4.
Clause 1: The Senate shall represent KGB
Membership on all affairs, both at the National and Factional levels, concerning
all matters of Guild operation. Bringing all concerns, suggestions, or proposals
forward to be deliberated and discussed on, and may at the request of another be
chosen to represent a individual in proceedings or act as Defense in Judicial
matters if proper representation cannot be provided by the Courts.
Clause 2: The Senate is the representation of the people, and as such has
responsibility across all Factional boundaries to carry out their assigned
duties therefore is not subject to censorship concerning forum rights and
access. Senators will at a minimum have the same access to all forums,
regardless of faction, as any non-leadership KGB member.
Clause 3: To make all Laws which shall be necessary and proper for carrying into
Execution the foregoing Powers, and all other Powers vested by this Constitution
in the Government of the KGB, or in any Department or Officer thereof.
Article. IV. [Judicial Branch and Powers]
Section. 1.
Clause 1: The KGB Supreme Court will work
in tandem with the(GM10) High King
/ High Queen or (GM5) King / Queen and Prime Ministers to enforce and
review the laws of the Guild. The (GM10) High King/High Queen will appoint a Chief
Justice of the Supreme Court for the term of life.
Clause 2: The Supreme Court may officially mark Members for disorderly Behavior,
and, after due process of law, expel any Guild Member or Senior Guild Official.
Clause 3: Due process of law consists of The Chief Justice selecting two
additional Justices and holding a hearing in compliance with Article 3, Section
2, were evidence and testimony for both sides is presented. The accused has the
right to be represented by the person of their choice. After both sides have
presented the Chief Justice and the chosen Justices will come to a majority
verdict.
Clause 4: No Person shall be convicted of any crime unless on the Testimony of
two Witnesses and/or one screen shot of the same overt Act, or on Confession in
open Supreme Court hearing, or if the Act was witnessed by a Senior Guild
Official (Executive cabinet and or Supreme Court Justice)
Clause 5: If a Member is convicted of a crime against the Guild or a violation
of the KGB Code, they will be sentenced by the Chief Justice using the following
guidelines on the first offense:
PROBATION: The convicted party is marked with a minimum 15
day and maximum 90 day probationary period. Violation of probation is defined as
breaking any KGB law that is reported via the KGB Court System (filed charges
with a guilty verdict). Offenses while on probation are addressed in Article 3,
Section 1, Clause 6.
COMMUNITY SERVICE: The Chief Justice may require the guilty party to complete a
task in line with the recognition and desire to reform behavior based on the law
or laws broken (Example: public apology, restitution of funds, etc). Failure to
complete community service would be considered a second offense.
SUSPENSION: Removal from activity in any KGB Faction for a period of up to 14
days. Message board access will be limited to the Great Hall only during this
time. The guilty party would be removed from carrying a KGB title (removed from
the guild) but still must remain in compliance with all KGB General Orders
(specifically General Order 2).
EXPULSION: The guilty party's membership in the KGB is
revoked, all access to KGB private resources is removed.
Clause 6: If a Member is convicted of a second act in the probationary period,
they may be expelled without review of the
(GM10) High King / High Queen or (GM5) King /
Queen, granted a
second probation, or additional conditions from Clause 5 may be added. This
decision will be made by the Chief Justice.
Clause 7: Expelled members may re-apply to KGB after a 180 day period. They must
undergo the KGB Citizenship procedure before being allowed to join any KGB
faction.
Section. 2.
Clause 1: Charges against a member must
originate from a KGB Supreme Court conduct report.
Clause 2: The form must be complete to be recognized and admissible. Submitters
must identify themselves, but may request that their name be withheld.
Clause 3: Forms are submitted directly to the Chief Justice for initial review
and evaluation.
Clause 4: The Chief Justice will review charges with the other Justices to
determine if the case should go to trial.
Clause 5: The Executive branch will not be involved in the Judicial process,
except for the right of Pardon which may be granted after charges and punishment
have been chosen by the court.
Clause 6: If the court decides a trial is in order, the following process will
be followed:
Clause 7: A prosecutor will selected by the Chief Justice to represent the
state.
Clause 8: The prosecutor will work with the Chief Justice to create the
following document in the format listed below and posted in the Great Hall of
the KGB Meeting Hall for all to review:
CASE # - The Citizens of the KGB vs. Defendant, Defendants Title
CHARGES:
Individual charges must be listed here with a separate number and line for each
DESCRIPTION OF CHARGES:
Proof and or witness testimony with detailed accounts of the act of violation
must be listed here
SUGGESTED SENTENCE:
The Prosecution's suggested sentence in accordance with the KGB Constitution
Article 4, Section 1, Clauses 5,6 and 7.
SENTENCE DETAILS:
Additional sentence details and or special requirements
The DEFENDANT and or his/her Counsel will be given the chance to answer
these charges via EMAIL to the KGB forms email address DO NOT REPLY IN THIS
THREAD.
You have 48 Hours to provide the following information:
Please provide your side of the story and enter one of the following pleas:
1) Guilty - Full admission and acceptance of the charges against you and
the punishment the Supreme Court issues.
2) No Contest - Acceptance of the punishment, but disagreement with the
charges (a detailed reason for choosing "No Contest" must be provided).
3) Not Guilty - This means you disagree with the charges as stated. If
you plead in this manner the 3 member Supreme Court will hear both sides as
stated in the KGB constitution.
Clause 12: The KGB Supreme Court message
board will be activated with all involved gaining exclusive access. A thread
will be created and moderated by the Chief Justice.
Clause 13: The Chief will post the Emailed plea in the thread.
Clause 14: If you plea “Guilty” or “No Contest”, the Court will then initiate
the resolution. This could be punishment or restitution. The entire thread would
then be posted in the Great Hall for review by all citizens.
Clause 15: If you plea “Not Guilty”, the defense would then post a rebuttal to
the charges, followed by the prosecution posting a rebuttal to the defense
claims. This would be allowed to continue until the defense and prosecution rest
their cases, or the Chief Justice ends the dialog.
Clause 16: After arguments are completed, the Chief Justice would then
deliberate with the other two Justices on the case and make a ruling.
Clause 17: Rulings by the Supreme Court are by majority vote of the three
justices assigned to the case.
Clause 18: The defendant would then be acquitted or charged in the matter and
sentence would be posted in compliance with the punishment guidelines listed in
Article 3, Section 1.
Clause 19: The ruling along with the entire thread would be posted in the Great
Hall for all citizens to review.
Clause 20: The ruling is final with no appeals allowed.
Clause 21: The (GM10) High King/High Queen retains the power of Pardon. The
(GM10) High
King/High Queen may grant a pardon per public post after the process is
complete.
Article. V. [Amending the Constitution]
Section. 1.
Clause 1: The (GM10) High King / High Queen, may amend the
Constitution whenever it is necessary.