The following documents define and 
enforce KGB Law.
  Originally created in 1997, 
these documents have been changed by the citizenship and leaders over the years 
to accommodate the many changes required to maintain our mission in ever 
changing worlds and situations. Below you will find the most current version 
that was written by the KGB High King and approved and amended by the KGB Senate 
and the Members and Citizens of the Knights of Glory and Beer:
Document Links
Document 1 
- 
The KGB Bill of Rights an Conduct
Document 2 
- 
The KGB Articles of Confederation 
- 
The KGB MULTI GAME FACTION SYSTEM
Document 3 
- 
The KGB Constitution
Updated April 2nd, 
2015 by

Under review by the KGB Senate

The KGB Bill of Rights and Conduct

This document represents the rules 
and ideals of the KGB nation. As a citizen of KGB you will be held to uphold the 
commandments and Oath. The Judicial branch of KGB is responsible to enforce 
these rules. Citizens of KGB can use a anonymous form to make the KGB Supreme 
Court aware of any violation. Only KGB citizens may file against an individual 
regarding violations of the KGB code.
Oath of KGB
The Knights of 
Glory and Beer
As a Citizen of the KGB Nation, my 
personal integrity is irreproachable. I will never degrade myself by the lying 
to, cheating of, stealing from, or harming my fellow Citizens or declared 
Allies. I hold myself personally and unequivocally responsible to ensure the 
preservation of the honor of the Citizenship and good name of the KGB at all 
times. I will, to the best of my power, uphold and defend the KGB Constitution 
while preventing all offences against the persons and properties of the KGB 
Nation.
General Orders of KGB
General Order 1: 
"Thou shalt uphold and abide by the ideals our Nation was built upon"
KGB Citizens have been striving to present 
themselves as honorable, respectable, and chivalrous since 1997. In the 
beginning, we came together to combat those whose existence was based on ruining 
the gaming experience for others. Over time we have evolved, but a basic idea 
and code remains. Respect both your fellow Citizens, Friends, and Foes alike 
whenever possible. Problems will occur and tempers will 
flare. Help solve the problems with calm discussion and be respectful to others 
if possible. Some of our foes may not deserve this respect, but do your best to 
offer it. Always try to respect these ideals and the many members who came 
before you. Always consider your nations reputation that we all have worked hard 
to maintain since 1997. It was this bond that brought us all together and keeps 
us strong.
The following 
policy will be enforced by the KGB Federal Faction and Supreme Court in 
accordance with Article 4, Section 1, of the KGB Constitution:
KGB citizens will treat each other with honor and respect and never take part in 
Personal Harassment. What is harassment? It is repeated, intrusive or unwanted 
acts, words or gestures that are intended to adversely affect the safety, 
security or privacy of another, regardless of the relationship between the actor 
and the intended target. Harassment is further defined as "engag(ing) in 
intentional conduct which the actor [harasser] knows or has reason to know would 
cause the victim, under the circumstances, to feel frightened, threatened, 
oppressed, persecuted, or intimidated; and causes this reaction on the part of 
the victim.
Humor and joking are ok, and you should be sure to let someone know if you 
are not comfortable. It is no longer considered joking if you are made to feel 
frightened, threatened, oppressed, persecuted, or intimidated. Make sure you 
always respect your fellow citizens.
If you feel you have been the victim of harassment, first send a private message 
to the actor and let them know you were offended. If the behavior continues, 
file a KGB Supreme Court Conduct report and allow the system to protect you. 
Retaliation for submitting a Conduct Report will never be tolerated, and may 
result in dismissal from KGB.
General Order 2: "Thou shalt swear 
faith to no other nation but KGB”
OFFICIAL FACTION (CLOSED)
In game worlds / servers classified as an OFFICIAL FACTION, you are 
exclusively a Citizen of the KGB. You must put the goals of the KGB ahead of 
your own, and put your loyalty to  
KGB above all else. As a KGB citizen, you must not be a member of any other 
organization.  You will be asked to terminate your citizenship in KGB if 
you are not willing to comply with the order
If you have at least one KGB tagged character in a region, you may have other, alternate characters in that same region who are not KGB tagged, but they may not be associated with any other organization in that region. However, all characters, tagged or untagged, must adhere to the KGB rules and ideals. ALL GENERAL ORDERS APPLY.
OPEN FACTION
In worlds where the KGB 
does not have an OFFICIAL FACTION presence, your affiliation with other organizations must remain 
anonymous and not be in conflict with KGB (for instance, you are a member of the 
XXX organization in a game called Kill Everyone Online, and the KGB is a foe of 
XXX in another world). If KGB leadership determines there is a conflict of 
interest, then you would be asked to either leave the other organization, or 
renounce your KGB citizenship. 
In worlds that KGB has or had an OFFICIAL FACTION or had a presence, the (GM10) High King 
/ High Queen or (GM5) King / Queen may declare a 
OFFICIAL FACTION 
to be OPEN. This releases KGB citizens from the normal requirements of General 
Order 2 in that game / server, even though there is a KGB presence in that 
territory. This means that a KGB citizen may be a member of another guild in 
that region that has been declared OPEN, subject to the following restrictions:
1) You may never intentionally attack or assist in any nonconsensual attack against any 
citizen of KGB or KGB Organization at any time.
2) You may never use KGB resources (Web, Voice Communications, etc) against the KGB 
or any KGB member at any time. Such actions will be considered treason and dealt 
with per the KGB constitution.
3) KGB members that have affiliations with other organizations would be barred 
from holding any leadership position within KGB and could advance only to the 
rank of Knight. You must forfeit any leadership achieved at the time you 
join another organization. At any time, you may decide to give up those 
affiliations and become eligible for leadership and military advancement.
General Order 3: "I will obey the 
lawful orders of those in leadership positions."
In a combat situation, the authority of the 
senior KGB officer present is absolute. His or her lawful orders, in the absence 
of the (GM10) High King / High Queen, carry the same full weight of command as if those orders were 
issued by the (GM10) High King / High Queen, him or herselff. It is the right and privilege, however, of any 
KGB citizen to contest any order given once combat operations are complete using 
the proper chain of command. If confirmation is established that unlawful orders 
have been given, the officer in command will be reprimanded in accordance with 
the KGB Constitution.
General Order 4: "Never disclose information concerning 
KGB internal matters or operations." 
The enemies of the KGB constantly seek to exploit 
information vital to KGB operations. Failure to safeguard KGB information can 
endanger both you and your comrades on the battlefield. Lost information of 
intelligence value has lost both battles and even wars. You must personally and 
vigilantly do your utmost to SAFEGUARD KGB INFORMATION. YOU are responsible to 
safeguard Information in all forms of communications.

The KGB
Articles of Confederation
THE FACTION SYSTEM

Section 1:    
Overview
KGB is involved in many online game worlds. KGB 
Citizenship entitles you to take part in any game world that KGB is involved in. 
When KGB's involvement grows, the (GM10) High King / High Queen or (GM5) King / Queen may declare that game 
world a "Faction". A faction will be assigned a leadership team. This leadership 
rank applies to the assigned faction only. All citizens are invited to take part 
in the faction and follow the leadership assigned. 
Section 2:    
Faction Types
Clause 1: KGB Faction leaders have have the 
option to make their faction either a "KGB Faction State" or a "KGB Federal 
Faction". KGB Federal Factions would use all federal processes and its members 
would always be full KGB Citizens. KGB Faction States would use something called 
the Faction Membership System. This essentially gives the Faction State 
leadership virtual autonomy when it comes to processes, rules, and membership.
Clause 2: KGB FEDERAL FACTION
A Federal Faction is closely tied to the KGB Federal Government and follows 
documented federal processes for things like membership.  KGB Federal 
Faction's use full KGB citizenship as a standard of membership in the said 
faction. Details are listed in SECTION 3.
Clause 3: KGB FACTION STATE
Faction states are essentially autonomous States within the KGB system.  
They manage their own members, rules, and processes.  They are only 
required to follow the guidelines of the KGB Constitution, Bill of Rights, and 
Articles of Confederation.  Faction State Members could opt to also apply 
for full KGB Citizenship, thus adding all the rights and privileges of KGB 
Citizenship.  The details of this type of faction are listed below:
Clause 3A:
- FACTION STATE MEMBERSHIP -
The Faction leadership can use any method or process they 
wish to manage membership within the Faction State. At the same time, a faction 
could use the formal KGB membership process if they chose to, but this would not 
be a requirement.
1) Faction Membership grants rights 
in that specific faction only.
2) KGB Faction Members would wear the title "XXX KGB Member" where XXX is the 
name of the game or faction. (KGB Citizens wear the title of "Knight")
3) KGB Faction Members are subject to Membership guidelines as defined in by the 
autonomous Faction Leadership 
4) Faction members could become full KGB citizens by following the Federal 
Membership process to KGB proper, or just remain a member of the specific 
faction. Full KGB Citizens would have all the rights and protections of the KGB 
constitution, however, faction leadership could remove a KGB citizen from their 
Faction State, thereby forcing the KGB citizen to abide by KGB General Order #1 
and either leave the game server, or resign from KGB proper.
Clause 3B: - FACTION 
STATE LEADERSHIP REQUIREMENTS
1) All Faction State Non-military Leaders (High Chancellor, Chancellors, and 
Vice Chancellors) must be full KGB Citizens.
2) Faction State Military Leaders are not required to have full KGB Citizenship 
below the rank of General.  All Generals (G1-G5) must be full KGB Citizens.
Clause 3C: - KGB 
CITIZENS IN A FACTION STATE - 
1) Full KGB Citizens may join a KGB FACTION STATE if they meet the membership 
guidelines as set by the Faction State Leadership.
2) Faction Leadership can remove a KGB citizen from their Faction State without 
question, thereby forcing the KGB citizen to abide by KGB General Order #1 and 
either leave the game server, or resign from KGB proper.  A KGB Citizen 
that is removed from any Faction State Membership would lose access to those 
resources dedicated to the specific Faction State.
3) Faction State Leadership cannot affect a KGB Citizens citizenship status, 
even if they are removed from a Faction State.  They only retain 
jurisdiction in they specific Faction State.   Faction State 
Leadership could in extreme cases lobby the KGB Federal Government to remove a 
KGB Citizen via the KGB Federal Court system.
Clause 3D: - FACTION 
RULES AND SERVICES
-
1) Faction States would only be required to follow the rules as stated in the 
Articles of Confederation, specifically the leadership selection, 60 day review 
(Which the voting is managed by the federal faction). All other aspects of the 
faction would be up to the Faction Leadership.
2) Forums would be created on the Oracle with partitioned membership by the KGB 
Federal Government. The Faction 
leader would decide if they wanted the members of KGB proper to have access by 
default or not.
3) Faction State High Chancellors would be granted Oracle Moderator Status so 
they could administer their forums.   A special SECURE forum would be 
monitored by the Federal Government for adding access to Faction State Resources
4) All Faction State Executive Leadership (F5 - F2) would be given Administrator 
access to KGB United Ventrilo.
5) Faction Members would be allowed full vent access, as well as access to all 
services provided to that faction by the Federal Government.
6) Hall of fame recognition, as well as awards and ranks are only be available 
to full KGB citizens.
Section 3:
FACTION LEADERSHIP POSITION AND STRUCTURE
Clause 1: The 
rank of High Chancellor is essentially the Guildmaster of KGB in a specific 
gaming world or game server. The High Chancellor once selected, would form his 
own government and be responsible for the day to day operation of our presence 
on his/her specific gaming world or server.
Clause 2: The ranks of Chancellor and Vice Chancellor are chosen by the High 
Chancellor and serve the same term. These offices are second and third in 
command and support the High Chancellor in the day to day operation of our 
presence on his/her specific gaming world or server.
Clause 3: The G5 or commanding General(s)  focus on military organization and tactics 
without the burden of administrative duties. They report directly to the High Chancellor.
Clause 4: All Faction governments, both Federal and State report to the KGB Federal 
Government and 
ultimately to the KGB Constitution.
Clause 5: Faction authority applies to the specific assigned faction only. 
Officers may visit and be involved in other factions, but do not carry cross 
faction authority.
The following 
represents the chain of command listing command ranks only:
FEDERAL GOVERNMENT
   GM10 - High King/High Queen
    - GM5 - King/Queen
    - - GM4 - Prime Ministers
    - - - GM3 - Chief of Staff
** The rank of Chief of Staff is not 
defined in the Constitution. The Chief of Staff carries out day to day 
operations in service to the federal government. They carry the authority of the 
(GM10) High King / High Queen or (GM5) King / Queen but may only act in their service and not independently.
FEDERAL AND STATE FACTION LEADERSHIP STRUCTURE
    - - - GM2/F5 - High Chancellor
    - - - - F4 - Chancellors
    - - - - - F3 - Vice Chancellors
    - - - - - - F2 / G5 - 5 Star General
High 
Chancellor (Faction Leader)
The High Chancellor is the 
leader of a KGB Faction. This is essentially the GuildMaster of KGB's presence 
in a specific gaming world or server.  The High Chancellor reports to the 
(GM10) High King / High Queen or 
(GM5) King / Queen and the KGB Federal Faction.
Chancellors
The rank of Chancellor is the 
second in command of the Faction and reports to the High Chancellor.  There 
can be multiple Chancellors in any faction based on the requirements of the High 
Chancellor.  The position of Chancellor is carries the powers of the High 
Chancellor in his or her absence and is involved in decision making across the 
board as well as filling in and assisting for Vice Chancellor's as needed.
Vice 
Chancellors (Department Heads)
The rank of Vice Chancellor 
carries specific duties and heads specific departments as needed and created by 
the High Chancellor.  Examples of this are:
 - Vice Chancellor of State - Diplomacy.
 - Vice Chancellor of CKGB - Resources and City / Asset management.
 - Vice Chancellor of Training  - Training new members.
 - Vice Chancellor of Recruitment - Bringing new members into the guild.
The High Chancellor creates departments headed by Vice Chancellors as needed in each Faction and depending on the requirements each factions specific situation.
** Chancellors and Vice Chancellors ARE NOT MILITARY COMMANDERS. For details on the Faction Command Structure, see the KGB ARMED FORCES PAGE.
Section 4:
POWERS
Clause 1: The High Chancellor shall have the 
following powers:
Clause 2: To fill all Vacancies that may happen within their faction
Clause 3: To remove a member or officer of KGB from their factions 
stone/roster/TS/Vent immediately at any time.
**FEDERAL FACTION ONLY - In such a case, it should then go IMMEDIATELY to the Court and the Senate , 
and the faction leadership should be REQUIRED to submit an incident report to 
Court/Senate/HK/Someone explaining why it was necessary, what charges they wish 
to bring, etc.  Faction States have their own system for law enforcement, 
etc.
Clause 4: To establish special rules of Membership, and uniform rules of 
engagement for their specific faction.
Clause 5: To declare War, grant Letters of Marquee and Reprisal, and make Rules 
concerning Captures on Land and Water within their specific faction;
Clause 6: To make all Faction specific decisions in support of day to day 
operation of KGB's presence in a specific world or server.
Section 5:
FACTION CREATION AND MAINTAINING OFFICE
Clause 1:The (GM10) High King / High Queen or 
(GM5) King / Queen shall 
appoint the High Chancellor of a newly formed faction
Clause 2: The appointed High Chancellor will have 7 days to appoint the other 
key positions in his or her faction. A High Chancellor would need to appoint a 
Chancellor and a Vice Chancellor, as well as a Commanding General(s). Failure 
to complete this duty would result in the required resignation of the High 
Chancellor and the process would begin again. 
Clause 3: Every 60 days, the (GM10) High King / High Queen or (GM5) King / Queen, with the support of Federal 
Officers, would hold a vote of confidence (1st of every other month). Citizens 
involved in a specific faction would be required to vote for or against 
confidence in the current Faction leadership. A Citizen should not vote 
regarding factions they are NOT involved in. Majority rules. If the current High 
Chancellor is approved by the membership, then they and their cabinet would 
remain in office, if voted against, the (GM10) High King / High Queen or (GM5) King / 
Queen would appoint a new 
High Chancellor.
**FACTION STATE SPECIFIC - If a leader loses a vote of confidence in a 
Faction State, then the FACTION STATE membership would vote on a replacement.  
The KGB Federal Government does not have the jurisdiction to appoint or remove 
any officer in a FACTION STATE outside of a loss of confidence vote.
Clause 4: **FEDERAL FACTION ONLY - Any full member of any faction may call for an election at anytime. 
This is accomplished by making a petition that at least 50% of the active 
membership of the said faction signs. At that time, the (GM10) High King / High 
Queen or (GM5) King / Queen 
would hold an election within 10 days of the submission of such a petition.
Clause 5: Elections will be administered by the Prime Ministers under the 
supervision of the (GM10) High King / High Queen or (GM5) King / Queen, and Prime Ministers. Elections will 
occur on the 1st of every other month.
Section 6:
HOLDING YOUR GOVERNMENT OFFICE OR MILITARY RANK
The key to this new government is being ACTIVE. 
Your Nobility / Status title is permanent, but in order to hold a Military 
Position or Government Office you MUST be ACTIVE. ACTIVE 
means playing the game that the Faction you hold office in on a regular basis, 
and completing all the tasks required by that office. You can only hold office 
in ONE FACTION at a time. Your noble title stays with you where ever you 
go, but to hold office in two factions would be counter productive. If you find 
yourself losing interest in a game you hold office in, plan on resigning and 
letting someone who is ACTIVE take over. All Factions DEPEND on 
the involvement of their Officers, if you hold a position, stay committed or do 
your Nation a favor and step aside. If you remain in office when you are 
inactive, you will be asked to step down. REMEMBER YOU ALWAYS KEEP 
YOUR NOBLE TITLE AND STATUS! Know the difference.
 

Article. I. 
[Distribution of Powers]
Section 1.
Clause1: The powers of the government of the KGB are divided into 
three distinct departments, the executive branch, the legislative branch, and 
the judicial branch; and no person or collection of persons charged with the 
exercise of powers properly belonging to one of these departments shall be 
permitted to exercise any powers properly belonging to either of the others, 
except as in this constitution expressly directed or permitted.
Article. II. [High King / High Queen, King / 
Queen, Prime 
Ministers / Executive Branch]
Section. 1 - Attaining and holding Office, Ascension, Appointment 
Clause 1: The executive Power shall be vested in a High King/High 
Queen. He shall hold his/her Office during the Term of life, and, together with 
the King / Queen and Prime Ministers chosen for the same Term.
Clause 2: In Case of the death , resignation, or inability to discharge the 
powers and duties of the (GM10) High King / High Queen, the (GM5) King / Queen 
would immediately assume the office of High King / High Queen. 
Clause 3: Upon ascension to the office of (GM10) High King / High Queen, the new 
KGB leader must select a new (GM5) King / Queen candidate within 10 days.   
Upon selection, a majority vote of the KGB Senate would be required to attain 
the office of (GM5) KGB King / Queen. 
Clause 4: In the case of the 
Prime Ministers, the 
(GM10) High King / High Queen or (GM5) King / 
Queen would select another.  The 
(GM10) High King / High Queen can do this unilaterally or (GM5) King / Queen can 
with a majority KGB Senate vote
Clause 3: Before the 
(GM10) High King / High Queen or (GM5) King / 
Queen enter on the Execution of his/her 
Office, he shall take the following Oath or Affirmation:--"I do solemnly swear 
(or affirm) that I will faithfully execute the position of 
(GM10) High King / High Queen or (GM5) King / 
Queenn 
of the KGB, and will to the best of my Ability, preserve, protect and defend the 
Constitution of the KGB."
Clause 4: A Prime Minister is second in command and his/her orders should not be 
questioned. The power of a Prime Minister is equal to that of the High King/High 
Queen in accordance with the duties assigned by the High King/High Queen. A 
Prime Minister is authorized to carry out the duties of the High King/High Queen 
in his/her absence.
Section. 2. - Position and Responsibility
Clause 1: The (GM10) High King/High Queen shall be Commander in Chief of 
the Armed Forces and Guild Secret Service. The 
(GM10) High King / High Queen and/or (GM5) King / 
Queen and the (G5) Generals of each 
faction are fully responsible for Armed Forces rank and awards. 
Clause 2: The Prime Ministers will represent the Guild in enforcement of the 
actions of the Supreme Court, and are considered the Chief enforcement officers 
of the KGB code of laws
Section. 3 - Powers of the (GM10) High King / 
High Queen 
Clause 1: The (GM10) High King / High Queen shall have the following 
powers:
Clause 2: To veto or override any execution of power or privilege by any rank or 
office in KGB without review or question. 
Clause 2: To fill all vacancies in the Supreme Court and/or 
Senate at any time;
Clause 3: To expel a member or officer of KGB without question or review; 
Clause 4: To establish uniform Rules of Membership, and uniform Laws of conduct;
Clause 5: To declare war, grant letters of 
marquee and reprisal, and make rules 
concerning captures on land and water;
Clause 6: To make all Laws which shall be necessary and proper for carrying into 
Execution the foregoing Powers, and all other Powers vested by this Constitution 
in the Government of the KGB, or in any Department or Officer thereof.
Section. 3 - Powers of the (GM5) King / Queen 
Clause 1: The (GM5) King / Queen shall have the following 
powers:
Clause 3: To expel a member or officer of KGB (excluding the 
(GM10) High King / High Queen) 
without question or review except by the (GM10) KGB High King
Clause 4: To establish uniform Rules of Membership, and uniform Laws of conduct;
Clause 5: To declare war, grant letters of marquee and reprisal, and make rules 
concerning captures on land and water;
Clause 6: To propose all Laws which shall be necessary and proper for carrying into 
execution the foregoing powers, and all other powers vested by this Constitution 
in the Government of the KGB, or in any Department or Officer thereof.  
Laws or changes proposed by the (GM5) King / Queen would require majority vote 
from the KGB Senate, and would be subject to review and potential veto by the 
(GM10) High King / High Queen.
Article. III. [The KGB Senate / Legislative 
Branch]
Section 1.
Clause 1: All legislative Powers herein granted shall be vested 
in a Senate of the Knights of Glory and Beer, which shall consist of prominent 
members chosen by the 
(GM10) High King / High Queen or (GM5) King / 
Queen. The Chairman will coordinate the 
Senate. Senate members may, during a Senate meeting, present proposals for 
approval by the citizenship. These Proposals must be properly presented to the 
Senate as a whole in writing on the appropriate forum and sent to the Chairman 
in writing upon His/Her request. Any member, Senate Member, Prime Minister, or 
(GM10) High King / High Queen or (GM5) King / Queen may issue a proposal for review by the Senate.
Clause 2: The KGB Senate Forum will be used for proposals and discussion. 
Proposals will be presented, discussed, and then voted on by the Senate. The 
Prime Minister and all Senators vote on presented proposals. If a proposal is 
passed, it is recorded and moves to the (GM10) High King / High Queen or (GM5) King / 
Queen for final approval. 
If the (GM10) High King / High Queen approves it, it becomes Law, if the (GM10) 
High King / High Queen veto's it, it is returned to the Senate for review. They may continue to 
present it to the (GM10) High King / High Queen for approval after review and change. 
There is no way to override the (GM10) High King / High Queen's veto.
Clause 3: The Senate Proposal to Law Procedure Summary and Protocol.
A) A Member contacts the Senate Member of his/her choice and shares an idea for 
a proposal, or a Senate Member creates an idea himself that is worthy of a 
Senate Proposal.
B) The Senate Member writes the idea in Proposal form.
C) The Senate Member posts the proposal on the Senate Message Board
As a root message in the Senate Message board, the Message is identified as a 
proposal because the subject is in ALL CAPITAL LETTERS. Example "PROPOSAL: GIVE 
THE High King/High Queen A MEDAL".
Discussion between Senate Members regarding the proposal will be done in the 
form of Message Replies to the original message (The proposal itself).
Only the original Proposal Submitter may agree to amend the proposal. If another 
Senate Member wishes to change a proposal and the Original Submitter does not 
agree then it must be submitted as a new proposal.
The Chairman of the Senate will monitor the page to see when a Submitted 
Proposal is 10 days old. The voting process will consist of a Poll will be 
created in the forum and set to expire in 10 days.
D) The outcome of the vote on the proposal will be posted on the message board. 
It will be added to the Constitution or eventually deleted.
Section. 2. 
Clause 1: The Senate shall be composed of Members chosen by the 
(GM10) High King / High Queen or (GM5) King / 
Queen. The (GM10)High King/High Queen will appoint the Chairman of the Senate as 
needed.
Clause 2: A Senate Members term is six months to life as to be determined by 
Executive decree, the 
(GM10) High King / High Queen or (GM5) King / 
Queen
may remove any Senator at any time 
during his/her tenure and review his or her performance.
Section. 3. 
Clause 1: The Senate shall be the judge of the elections, returns 
and qualifications of its own members, and a majority shall constitute a quorum 
to do business. A smaller number may adjourn from day to day, and may be 
authorized to compel the attendance of absent members, in such manner, and under 
such penalties as the Senate may provide.
Clause 2: The Senate may determine the rules of its proceedings, punish its 
members for disorderly behavior, and, with the concurrence with the 
(GM10) High King / High Queen and/or (GM5) King / 
Queen and Prime Ministers, expel a member from the Senate.
Section. 4. 
Clause 1: The Senate shall represent KGB 
Membership on all affairs, both at the National and Factional levels, concerning 
all matters of Guild operation. Bringing all concerns, suggestions, or proposals 
forward to be deliberated and discussed on, and may at the request of another be 
chosen to represent a individual in proceedings or act as Defense in Judicial 
matters if proper representation cannot be provided by the Courts.
Clause 2: The Senate is the representation of the people, and as such has 
responsibility across all Factional boundaries to carry out their assigned 
duties therefore is not subject to censorship concerning forum rights and 
access. Senators will at a minimum have the same access to all forums, 
regardless of faction, as any non-leadership KGB member.
Clause 3: To make all Laws which shall be necessary and proper for carrying into 
Execution the foregoing Powers, and all other Powers vested by this Constitution 
in the Government of the KGB, or in any Department or Officer thereof.
Article. IV. [Judicial Branch and Powers]
Section. 1.
Clause 1: The KGB Supreme Court will work 
in tandem with the(GM10) High King 
/ High Queen or (GM5) King / Queen and Prime Ministers to enforce and 
review the laws of the Guild. The (GM10) High King/High Queen will appoint a Chief 
Justice of the Supreme Court for the term of life.
Clause 2: The Supreme Court may officially mark Members for disorderly Behavior, 
and, after due process of law, expel any Guild Member or Senior Guild Official.
Clause 3: Due process of law consists of The Chief Justice selecting two 
additional Justices and holding a hearing in compliance with Article 3, Section 
2, were evidence and testimony for both sides is presented. The accused has the 
right to be represented by the person of their choice. After both sides have 
presented the Chief Justice and the chosen Justices will come to a majority 
verdict.
Clause 4: No Person shall be convicted of any crime unless on the Testimony of 
two Witnesses and/or one screen shot of the same overt Act, or on Confession in 
open Supreme Court hearing, or if the Act was witnessed by a Senior Guild 
Official (Executive cabinet and or Supreme Court Justice)
Clause 5: If a Member is convicted of a crime against the Guild or a violation 
of the KGB Code, they will be sentenced by the Chief Justice using the following 
guidelines on the first offense:
PROBATION: The convicted party is marked with a minimum 15 
day and maximum 90 day probationary period. Violation of probation is defined as 
breaking any KGB law that is reported via the KGB Court System (filed charges 
with a guilty verdict). Offenses while on probation are addressed in Article 3, 
Section 1, Clause 6.
COMMUNITY SERVICE: The Chief Justice may require the guilty party to complete a 
task in line with the recognition and desire to reform behavior based on the law 
or laws broken (Example: public apology, restitution of funds, etc). Failure to 
complete community service would be considered a second offense.
SUSPENSION: Removal from activity in any KGB Faction for a period of up to 14 
days. Message board access will be limited to the Great Hall only during this 
time. The guilty party would be removed from carrying a KGB title (removed from 
the guild) but still must remain in compliance with all KGB General Orders 
(specifically General Order 2).
EXPULSION: The guilty party's membership in the KGB is 
revoked, all access to KGB private resources is removed. 
Clause 6: If a Member is convicted of a second act in the probationary period, 
they may be expelled without review of the 
(GM10) High King / High Queen or (GM5) King / 
Queen, granted a 
second probation, or additional conditions from Clause 5 may be added. This 
decision will be made by the Chief Justice.
Clause 7: Expelled members may re-apply to KGB after a 180 day period. They must 
undergo the KGB Citizenship procedure before being allowed to join any KGB 
faction.
Section. 2.
Clause 1: Charges against a member must 
originate from a KGB Supreme Court conduct report.
Clause 2: The form must be complete to be recognized and admissible. Submitters 
must identify themselves, but may request that their name be withheld.
Clause 3: Forms are submitted directly to the Chief Justice for initial review 
and evaluation.
Clause 4: The Chief Justice will review charges with the other Justices to 
determine if the case should go to trial.
Clause 5: The Executive branch will not be involved in the Judicial process, 
except for the right of Pardon which may be granted after charges and punishment 
have been chosen by the court.
Clause 6: If the court decides a trial is in order, the following process will 
be followed:
Clause 7: A prosecutor will selected by the Chief Justice to represent the 
state.
Clause 8: The prosecutor will work with the Chief Justice to create the 
following document in the format listed below and posted in the Great Hall of 
the KGB Meeting Hall for all to review:
CASE # - The Citizens of the KGB vs. Defendant, Defendants Title
CHARGES:
Individual charges must be listed here with a separate number and line for each
DESCRIPTION OF CHARGES:
Proof and or witness testimony with detailed accounts of the act of violation 
must be listed here
SUGGESTED SENTENCE:
The Prosecution's suggested sentence in accordance with the KGB Constitution 
Article 4, Section 1, Clauses 5,6 and 7. 
SENTENCE DETAILS:
Additional sentence details and or special requirements
The DEFENDANT and or his/her Counsel will be given the chance to answer 
these charges via EMAIL to the KGB forms email address DO NOT REPLY IN THIS 
THREAD.
You have 48 Hours to provide the following information:
Please provide your side of the story and enter one of the following pleas:
1) Guilty - Full admission and acceptance of the charges against you and 
the punishment the Supreme Court issues.
2) No Contest - Acceptance of the punishment, but disagreement with the 
charges (a detailed reason for choosing "No Contest" must be provided).
3) Not Guilty - This means you disagree with the charges as stated. If 
you plead in this manner the 3 member Supreme Court will hear both sides as 
stated in the KGB constitution. 
Clause 12: The KGB Supreme Court message 
board will be activated with all involved gaining exclusive access. A thread 
will be created and moderated by the Chief Justice.
Clause 13: The Chief will post the Emailed plea in the thread.
Clause 14: If you plea “Guilty” or “No Contest”, the Court will then initiate 
the resolution. This could be punishment or restitution. The entire thread would 
then be posted in the Great Hall for review by all citizens.
Clause 15: If you plea “Not Guilty”, the defense would then post a rebuttal to 
the charges, followed by the prosecution posting a rebuttal to the defense 
claims. This would be allowed to continue until the defense and prosecution rest 
their cases, or the Chief Justice ends the dialog.
Clause 16: After arguments are completed, the Chief Justice would then 
deliberate with the other two Justices on the case and make a ruling.
Clause 17: Rulings by the Supreme Court are by majority vote of the three 
justices assigned to the case.
Clause 18: The defendant would then be acquitted or charged in the matter and 
sentence would be posted in compliance with the punishment guidelines listed in 
Article 3, Section 1.
Clause 19: The ruling along with the entire thread would be posted in the Great 
Hall for all citizens to review.
Clause 20: The ruling is final with no appeals allowed.
Clause 21: The (GM10) High King/High Queen retains the power of Pardon. The 
(GM10) High 
King/High Queen may grant a pardon per public post after the process is 
complete.
Article. V. [Amending the Constitution]
Section. 1.
Clause 1: The (GM10) High King / High Queen, may amend the 
Constitution whenever it is necessary.